Tag Archives: Practicum

Video and Source Code from Embedded Scripting for Games Talk

SoDA Meeting: Embedded Scripting for Games from SoDA @ ASU on Vimeo.

Our guest speaker, Jeremy Wright, professor of the C++ Practicum and professional code writer will be discussing embedded scripting for video games.

“We will be presenting in C++, how to use Flex, and Bison to parse a custom command language; Then we’ll show how to add this command interpreter to a basic game. We’ll have a simple SDL graphics layer, and manipulate C++ objects at runtime. It should be very interesting. We’ll post the code after the talk so students can download it, and use it in their own projects. I will be live coding the project (in vim… :) ).”

Embedded Scripting Source Code

SoDA Meeting: Embedded Scripting for Games

Hello, SoDA members!

Our upcoming meeting will be held this Thursday, March 29, 2012 from 6:30p to 9:30p in BYAC 110. Pizza will be provided.

Our guest speaker, Jeremy Wright, professor of the C++ Practicum and professional code writer will be discussing embedded scripting for video games.

We will be presenting in C++, how to use Flex, and Bison to parse a custom command language; Then we’ll show how to add this command interpreter to a basic game. We’ll have a simple SDL graphics layer, and manipulate C++ objects at runtime. It should be very interesting. We’ll post the code after the talk so students can download it, and use it in their own projects. I will be live coding the project (in vim… :-) ).

Be there!