Our guest speaker, Jeremy Wright, professor of the C++ Practicum and professional code writer will be discussing embedded scripting for video games.
“We will be presenting in C++, how to use Flex, and Bison to parse a custom command language; Then we’ll show how to add this command interpreter to a basic game. We’ll have a simple SDL graphics layer, and manipulate C++ objects at runtime. It should be very interesting. We’ll post the code after the talk so students can download it, and use it in their own projects. I will be live coding the project (in vim… ).”